Gadgets do things like deal damage, improve your defenses, and improve your attacks. You can equip two of them at the start of the game, and then if you invest in the thauma catalyzer and fusion conversion circuits, you can add up to two more. There are also several gadgets / spells for you to choose from. You only gain about 15 circuit points in the game, so you can't learn everything. For example, with dual wielding the regular ranks simply improve your accuracy in that mode, but rank 3 also improves your dual wielding speed, and rank 5 either allows you to dual wield two-handed weapons or steal integrity with your attacks. Each rank improves the circuit in some way, but ranks 3 and 5 also give a special bonus. There are nine circuits / skills for you to choose from: blunt weapons, blade weapons, handguns, rifles, dual wielding, armorer (which improves integrity), blocking, thauma catalyzer (which improves gadgets), and fusion conversion (which improves energy). Sort of sadly though, since Vaporum is played using a first-person perspective, you never actually see your rig, and the game plays exactly like other RPGs, just with different words for familiar concepts. You also quickly discover that the tower is a research center for an alien substance called "fumium" (which can energize, upgrade, and manipulate objects), and instead of earning experience for killing creatures, you collect fumium from their remains, and it's fumium that allows your rig to become more powerful. So instead of having health, mana, spells and skills, you have integrity, energy, gadgets and circuits. Interestingly, you don't improve your character as you defeat monsters and solve puzzles you upgrade your rig. The exo rigs are basically how you choose your class in the game, with "combat" (DPS), "heavy" (tank), or "thauma" (magic) being your options. On the first level of the tower, you find three "exo rigs," and you're required to wear one of them as you explore. You only control one character in Vaporum, and that character has to be male. Then it's just a matter of escaping, which is easier said than done. From there you have to explore the tower, evading and defeating its security measures as you slowly regain your memories and piece together what's going on and how it relates to you. However, the tower opens up to you, so with nothing else on your agenda, you decide to go inside. In any case, the game is a grid-based, real-time RPG where you explore a multi-level dungeon filled with monsters and puzzles, and where you slowly become more powerful so you can defeat a big, bad boss at the end.Īs Vaporum opens up, you wake up next to a large tower, but you have no idea who you are, where you are, or what the tower is. One could also call it " Grimrock Lite," and that would be accurate as well but perhaps not as complimentary. It's being listed as a "Steampunk Dungeon Crawler," and that's pretty accurate. Vaporum is the debut effort from Slovakian developer Fatbot Games. To sweeten the waiting, we have prepared a couple of wallpapers that you can use to decorate your desktop in the meantime. We are aware that we are hugely behind schedule, but we are planning to release the game ASAP, and September looks like a promising estimation. There is a lot of organizational stuff that has still to be taken care of and since there are just 4 of us in the team + some help from external contributors, we ask for your patience. We want to make sure everyone who might like our game will get to know about it - this is something you can help us with by sharing information about us. We are also preparing the PR for the release in cooperation with pros in the field, which is, really, a new experience for us. These are basically done, but we are still vigilant to possible issues that might come at us from the dark depths of quality assurance. There are just a few slain foes who are, here and there, sticking out the fingers from their coffins: We’ve fought on many winning fronts and it looks like the fight is nearly over. These past two years have been a rollercoaster ride for us. You can expect an announcement about the release date in the coming weeks. We are very sorry for not posting for a while about the project, but the amount of focus we put into the game instead of writing about it was time well spent!
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